NEET (UG)

Kinematics

Motion in a straight line and in a plane

1
Module 1

Motion in a Straight Line

Distance, Displacement, Speed and VelocityTopic 1

Kinematics describes how objects move without asking why. The first step is to fix a frame of reference — an origin and axes — because position, and therefore motion, is always measured relative to something. A passenger is at rest with respect to the train but moving with respect to the platform; both descriptions are correct.

Two pairs of terms must never be confused in NEET. Distance is the total path length actually covered; it is a scalar and can only increase. Displacement is the straight-line vector from initial to final position; it has direction and can be zero even after a long journey — a runner who completes one full lap has covered a distance equal to the track length but a displacement of zero. The magnitude of displacement is always less than or equal to the distance.

From these come the rate terms. Speed is distance per unit time (a scalar); velocity is displacement per unit time (a vector). Average velocity over an interval is total displacement divided by total time, while instantaneous velocity is the limit of this ratio as the interval shrinks to zero — geometrically, the slope of the tangent to the position-time graph. Because displacement can be small while distance is large, average speed is generally greater than the magnitude of average velocity, and they are equal only for motion in a single straight line without reversal.

Graphs are a NEET favourite. On a position-time graph the slope gives velocity: a straight slanting line means uniform velocity, a curve means changing velocity. On a velocity-time graph the slope gives acceleration and the area under the curve gives displacement. Reading these slopes and areas correctly answers a large share of kinematics questions without any algebra.

Figure — Distance, Displacement, Speed and Velocity
QuantityTypeDefinition
DistanceScalartotal path length
DisplacementVectorchange in position
SpeedScalardistance / time
VelocityVectordisplacement / time
Worked Examples
1

A cyclist rides $300\ \text{m}$ east, then $400\ \text{m}$ north in $100\ \text{s}$. Find the distance, displacement and average speed.

Show solution

Distance $= 300 + 400 = 700\ \text{m}$. Displacement is the straight-line gap: $\sqrt{300^{2}+400^{2}} = 500\ \text{m}$ (north-east). Average speed $= 700/100 = 7\ \text{m/s}$, while the magnitude of average velocity $= 500/100 = 5\ \text{m/s}$ — note speed > velocity magnitude.

2

A body returns to its starting point after moving along any path. What is its displacement and average velocity?

Show solution

Since the final and initial positions coincide, the displacement is zero, and therefore the average velocity is zero — regardless of how much distance was covered or how fast.

✎ Self-Check — 5 questions0 / 5
Q1.

Which quantity can be zero even when distance covered is large?

Explanation: Displacement is zero if the body returns to its start.
Q2.

On a position-time graph, the slope represents:

Explanation: Slope of x–t graph = velocity.
Q3.

Average speed is ____ the magnitude of average velocity.

Explanation: Since distance ≥ |displacement|, average speed ≥ |average velocity|.
Q4.

The area under a velocity-time graph gives:

Explanation: Area under v–t graph = displacement.
Q5.

Velocity is a:

Explanation: Velocity has both magnitude and direction — a vector.

NEET tip: When a body reverses direction, split the motion into segments. Distance adds up over all segments, but displacement is just the net change in position.

Acceleration and Equations of MotionTopic 2

Acceleration is the rate of change of velocity, $a = \dfrac{\Delta v}{\Delta t}$, a vector with SI unit $\text{m/s}^{2}$. Because velocity is a vector, acceleration appears whenever speed changes, direction changes, or both — a car rounding a bend at constant speed is still accelerating. When acceleration acts opposite to velocity the body slows down (retardation); a negative sign for acceleration does not by itself mean slowing — it depends on the direction of velocity.

For the common case of uniformly accelerated motion in a straight line (constant $a$), three equations connect the initial velocity $u$, final velocity $v$, acceleration $a$, time $t$ and displacement $s$:

$v = u + at$,   $s = ut + \tfrac{1}{2}at^{2}$,   $v^{2} = u^{2} + 2as$.

These are the workhorses of NEET numericals. Choosing the right one is simply a matter of seeing which quantity is missing: if time is not given, use $v^{2} = u^{2}+2as$; if final velocity is not needed, use $s = ut + \tfrac{1}{2}at^{2}$. A useful fourth relation gives the displacement in the $n$-th second: $s_{n} = u + \tfrac{a}{2}(2n-1)$.

The most-tested special case is free fall under gravity, where $a = g \approx 9.8\ \text{m/s}^{2}$ directed downward. For a body thrown straight up, take a sign convention (say up positive) and apply the same equations with $a = -g$. At the highest point the velocity is momentarily zero but the acceleration is still $g$ downward — a classic NEET trap. The time to rise equals the time to fall back to the same level, and the speed on returning equals the speed of projection.

Figure — Acceleration and Equations of Motion
EquationMissing quantity
$v = u + at$$s$
$s = ut + \tfrac{1}{2}at^{2}$$v$
$v^{2} = u^{2} + 2as$$t$
Worked Examples
1

A car starts from rest and accelerates uniformly at $2\ \text{m/s}^{2}$. Find its velocity and displacement after $5\ \text{s}$.

Show solution

Here $u = 0$, $a = 2$, $t = 5$. Velocity: $v = u + at = 0 + 2\times5 = 10\ \text{m/s}$. Displacement: $s = ut + \tfrac{1}{2}at^{2} = 0 + \tfrac{1}{2}(2)(25) = 25\ \text{m}$.

2

A ball is thrown vertically up with $19.6\ \text{m/s}$. Find the maximum height reached. ($g = 9.8\ \text{m/s}^{2}$)

Show solution

At the top $v = 0$. Using $v^{2} = u^{2} - 2gh$: $0 = (19.6)^{2} - 2(9.8)h$, so $h = \dfrac{384.16}{19.6} = 19.6\ \text{m}$.

✎ Self-Check — 5 questions0 / 5
Q1.

A body moving with constant speed in a circle has:

Explanation: Direction of velocity changes, so acceleration is non-zero (centripetal).
Q2.

Which equation is used when time is not given?

Explanation: $v^{2} = u^{2} + 2as$ has no $t$.
Q3.

At the highest point of vertical projection, the acceleration is:

Explanation: Velocity is zero there, but acceleration is always $g$ downward.
Q4.

A car starting from rest covers $s$ in time $t$ with uniform acceleration. In time $2t$ it covers:

Explanation: $s \propto t^{2}$ from rest, so doubling $t$ gives $4s$.
Q5.

The SI unit of acceleration is:

Explanation: Acceleration = velocity / time = $\text{m/s}^{2}$.

NEET tip: Fix a sign convention first (e.g. up = +). Apply it consistently to $u$, $v$, $a$ and $s$ — most free-fall errors are sign errors, not formula errors.

2
Module 2

Motion in a Plane

Vectors and Relative VelocityTopic 3

Motion in a plane needs vectors — quantities with both magnitude and direction, such as displacement, velocity, acceleration and force. They are added not arithmetically but by the triangle or parallelogram law: placing them head-to-tail, the resultant runs from the first tail to the last head. For two vectors $A$ and $B$ at angle $\theta$, the resultant magnitude is $R = \sqrt{A^{2} + B^{2} + 2AB\cos\theta}$, which is largest ($A+B$) when they are parallel and smallest ($|A-B|$) when antiparallel.

The practical tool for NEET is resolution: any vector can be split into perpendicular components $A_x = A\cos\theta$ and $A_y = A\sin\theta$. Working with components turns vector addition into ordinary addition along each axis, which is far less error-prone than geometry. Two perpendicular motions are independent of each other — a key idea that underlies projectile motion.

Relative velocity is how fast one body appears to move as seen from another. The velocity of A relative to B is $\vec{v}_{AB} = \vec{v}_A - \vec{v}_B$ (vector subtraction). For motion along a line this is just subtraction with signs: two trains moving the same way at $60$ and $40\ \text{km/h}$ have a relative speed of $20\ \text{km/h}$, but moving toward each other the relative speed is $100\ \text{km/h}$.

Two relative-motion situations recur in NEET. A swimmer crossing a river must aim partly upstream so that the resultant of swimming velocity and current carries them straight across; the time to cross depends only on the component of velocity perpendicular to the bank. Rain-and-man problems ask for the apparent direction of rain for a walking observer, found by subtracting the man's velocity from the rain's. In both, drawing the vector triangle is half the solution.

Figure — Vectors and Relative Velocity
SituationRelative velocity of A w.r.t. B
Same direction$v_A - v_B$
Opposite direction$v_A + v_B$
General (angle $\theta$)$\sqrt{v_A^{2}+v_B^{2}-2v_Av_B\cos\theta}$
Worked Examples
1

Two forces of $3\ \text{N}$ and $4\ \text{N}$ act at right angles. Find the magnitude of the resultant.

Show solution

With $\theta = 90^{\circ}$, $\cos\theta = 0$, so $R = \sqrt{3^{2} + 4^{2}} = \sqrt{25} = 5\ \text{N}$.

2

A train moves east at $50\ \text{km/h}$; a car moves east at $30\ \text{km/h}$ on a parallel road. What is the velocity of the car relative to the train?

Show solution

$\vec{v}_{\text{car,train}} = 30 - 50 = -20\ \text{km/h}$ — i.e. $20\ \text{km/h}$ toward the west (the car appears to move backward as seen from the faster train).

✎ Self-Check — 5 questions0 / 5
Q1.

The resultant of two equal vectors is maximum when the angle between them is:

Explanation: Resultant is maximum ($A+B$) when vectors are parallel ($0^{\circ}$).
Q2.

The horizontal component of a vector $A$ at angle $\theta$ is:

Explanation: Horizontal component $= A\cos\theta$.
Q3.

Two cars move toward each other at $40$ and $60\ \text{km/h}$. Relative speed is:

Explanation: Opposite directions add: $40 + 60 = 100\ \text{km/h}$.
Q4.

Which cannot be added to a velocity vector?

Explanation: Only same-type vectors add; mass is a scalar of a different kind.
Q5.

The minimum resultant of forces $5\ \text{N}$ and $3\ \text{N}$ is:

Explanation: Minimum $= |5-3| = 2\ \text{N}$ (antiparallel).

NEET tip: Resolve every vector into x and y components before adding. Component addition avoids the common mistake of adding magnitudes directly.

Projectile MotionTopic 4

A projectile is any body thrown into the air that then moves only under gravity (air resistance neglected). The single most powerful idea is that horizontal and vertical motions are independent: the horizontal velocity stays constant (no horizontal force), while the vertical motion is uniformly accelerated free fall with $a = g$ downward. Treating the two directions separately, then combining, solves every projectile problem.

For a projectile launched with speed $u$ at angle $\theta$ to the horizontal, the components are $u_x = u\cos\theta$ (constant) and $u_y = u\sin\theta$ (changing under gravity). The path traced is a parabola. At the highest point the vertical velocity is zero but the horizontal velocity $u\cos\theta$ remains, so the speed there is not zero — a frequent NEET misconception.

Three results are worth memorising. The time of flight is $T = \dfrac{2u\sin\theta}{g}$; the maximum height is $H = \dfrac{u^{2}\sin^{2}\theta}{2g}$; and the horizontal range is $R = \dfrac{u^{2}\sin 2\theta}{g}$. From the range formula, the range is maximum at $\theta = 45^{\circ}$, and two complementary angles (such as $30^{\circ}$ and $60^{\circ}$) give the same range — a result NEET tests almost every year.

A simpler special case is horizontal projection from a height $h$ (for example, a ball rolling off a table). Here $u_y = 0$ initially, so the time to fall is $t = \sqrt{2h/g}$, set only by the height, and the horizontal range is $u\cdot t$. The vertical and horizontal parts again do not influence each other: a ball dropped and a ball thrown horizontally from the same height hit the ground at the same instant.

Figure — Projectile Motion
QuantityFormula
Time of flight$T = \dfrac{2u\sin\theta}{g}$
Maximum height$H = \dfrac{u^{2}\sin^{2}\theta}{2g}$
Range$R = \dfrac{u^{2}\sin 2\theta}{g}$
Worked Examples
1

A projectile is fired at $20\ \text{m/s}$ at $30^{\circ}$. Find its time of flight. ($g = 10\ \text{m/s}^{2}$)

Show solution

$T = \dfrac{2u\sin\theta}{g} = \dfrac{2\times20\times\sin30^{\circ}}{10} = \dfrac{2\times20\times0.5}{10} = 2\ \text{s}$.

2

For a fixed speed, at which two angles is the range the same, and at which is it maximum?

Show solution

Range is the same for any pair of complementary angles (e.g. $30^{\circ}$ and $60^{\circ}$), because $\sin 2\theta = \sin(180^{\circ}-2\theta)$. Range is maximum at $45^{\circ}$, where $\sin 2\theta = 1$.

✎ Self-Check — 5 questions0 / 5
Q1.

The path of a projectile (no air resistance) is a:

Explanation: Constant horizontal velocity with vertical acceleration gives a parabola.
Q2.

Range is maximum when the angle of projection is:

Explanation: $R \propto \sin 2\theta$, maximum at $\theta = 45^{\circ}$.
Q3.

At the highest point of a projectile's path, its speed is:

Explanation: Vertical velocity is zero but horizontal velocity $u\cos\theta$ remains.
Q4.

A ball dropped and a ball thrown horizontally from the same height reach the ground:

Explanation: Vertical motion is identical for both, so they land together.
Q5.

Two complementary angles of projection give the same:

Explanation: Complementary angles give equal range (same $\sin 2\theta$).

NEET tip: Always split a projectile into horizontal ($a = 0$) and vertical ($a = g$) parts. The two share only the same time $t$ — solve each direction with the straight-line equations.

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