Motion and Force
Describing Motion — Distance, Displacement, Speed and Velocity
An object is said to be in motion when it changes its position with respect to its surroundings over time. To describe motion clearly, scientists use a set of carefully defined quantities. These quantities fall into two groups. A scalar quantity has only magnitude (size) — for example, distance, speed, mass, and time. A vector quantity has both magnitude and direction — for example, displacement, velocity, and force. Understanding this distinction is the key to describing motion correctly.
Distance is the total length of the path actually travelled by an object, regardless of direction. It is a scalar, so it is never negative. Displacement is the shortest straight-line distance from the starting point to the final point, measured in a particular direction. It is a vector. If a person walks 4 m east and then 3 m back west, the distance covered is 7 m, but the displacement is only 1 m east. If an object returns to its starting point, its displacement is zero even though the distance covered is not.
Speed tells us how fast an object moves — it is the distance travelled per unit time, and it is a scalar. Speed is calculated as distance divided by time, and its SI unit is the metre per second (m/s). Velocity is the displacement per unit time in a stated direction — it is a vector that tells us both how fast and in which direction an object moves. Its unit is also metre per second, but velocity must include a direction (for example, "5 m/s towards the north").
The difference matters in real situations. A car going around a circular track at a steady 40 km/h has a constant speed, but its velocity keeps changing because its direction keeps changing. So an object can move with constant speed and still have a changing velocity. These ideas of distance, displacement, speed, and velocity form the foundation for studying all kinds of motion.
Track the path and the net change in position.
- The total path length is 6 m + 6 m = 12 m, which is the distance.
- He ends exactly where he began, so his change in position (displacement) is zero.
- Answer: The distance covered is 12 m, and the displacement is zero.
Use speed = distance ÷ time.
- The distance is 150 m and the time is 10 s.
- Speed = 150 ÷ 10 = 15.
- Answer: The speed of the car is 15 m/s.
Velocity depends on both speed and direction.
- The car's speed stays constant at 40 km/h, but its direction changes continuously around the circle.
- Since velocity is a vector that includes direction, a changing direction means changing velocity.
- Answer: No, the velocity is not constant, because the direction keeps changing even though the speed is steady.
Key Points
- A scalar has only magnitude (distance, speed, mass, time); a vector has both magnitude and direction (displacement, velocity, force).
- Distance is the total path length travelled; displacement is the shortest straight-line change in position, with direction.
- Speed = distance ÷ time (a scalar); velocity = displacement ÷ time in a stated direction (a vector). Both have the unit m/s.
- If an object returns to its starting point, its displacement is zero though the distance is not.
- An object moving at constant speed in a changing direction (e.g. on a circle) has a changing velocity.
Uniform and Non-uniform Motion and Motion Graphs
The motion of an object can be steady or changing, and we classify it accordingly. Uniform motion is motion in which an object covers equal distances in equal intervals of time, however small the intervals. For example, a car travelling exactly 20 m every second is in uniform motion — its speed stays constant. Non-uniform motion is motion in which an object covers unequal distances in equal intervals of time, so its speed keeps changing. A car in city traffic that speeds up, slows down, and stops is in non-uniform motion.
When the speed of an object changes, we say it is accelerating. Acceleration is the rate at which the velocity of an object changes with time. If the speed increases, the acceleration is positive; if the speed decreases (the object slows down), the change is called deceleration or retardation. An object in uniform motion has zero acceleration because its speed does not change.
Motion can be shown clearly using graphs. A distance-time graph plots the distance travelled (on the vertical axis) against time (on the horizontal axis). For uniform motion, the distance-time graph is a straight, slanting line, because equal distances are covered in equal times. The steeper the line, the greater the speed. For an object at rest, the line is horizontal (distance does not change). For non-uniform motion, the distance-time graph is a curved line, because the distance covered each second keeps changing.
A speed-time graph plots speed against time. For uniform speed, this graph is a horizontal straight line, since the speed stays the same. For uniformly increasing speed (constant acceleration), it is a slanting straight line going upward. Graphs are powerful because, at a glance, they reveal whether an object is at rest, moving uniformly, speeding up, or slowing down, and they let us compare the motion of different objects.
Compare the distances covered in equal time intervals.
- The train covers equal distances (60 km) in each equal interval (1 hour).
- Covering equal distances in equal times is the definition of uniform motion.
- Answer: The train is in uniform motion.
Read the line carefully.
- On a distance-time graph, distance is plotted against time.
- A horizontal line means the distance does not change as time passes.
- Answer: A horizontal line on a distance-time graph means the object is at rest (not moving).
Look at how the speed changes.
- The scooter's speed is decreasing with time.
- A decrease in speed with time is called deceleration or retardation.
- Answer: This slowing down is called deceleration (retardation).
Key Points
- Uniform motion covers equal distances in equal intervals of time, so the speed is constant.
- Non-uniform motion covers unequal distances in equal intervals of time, so the speed keeps changing.
- Acceleration is the rate of change of velocity with time; slowing down is called deceleration or retardation.
- On a distance-time graph: a horizontal line means at rest, a straight slanting line means uniform motion, and a curve means non-uniform motion.
- On a speed-time graph, a horizontal line means uniform (constant) speed.
Force and Newton's Laws of Motion
A force is a push or a pull acting on an object. Force is a vector quantity, having both magnitude and direction, and its SI unit is the newton (N). A force can do several things to an object: it can make a stationary object move, stop a moving object, change the speed or direction of a moving object, and change the shape or size of an object. The motion of objects under the action of forces was explained by Sir Isaac Newton in his three famous laws of motion.
Newton's First Law of Motion states that an object at rest stays at rest, and an object in motion continues to move at a constant speed in a straight line, unless acted on by an external force. This natural tendency of an object to resist a change in its state of rest or motion is called inertia. A heavier object has more inertia. The first law explains why passengers lurch forward when a moving bus brakes suddenly (their bodies tend to keep moving) and why we feel pushed back when a vehicle starts suddenly. This is why seat belts are important.
Newton's Second Law of Motion relates force, mass, and acceleration. It states that the acceleration produced in an object is directly proportional to the force applied and takes place in the direction of the force. This is summed up in the famous equation Force = mass × acceleration (F = ma). The law tells us that a larger force produces a greater acceleration, and that for the same force, a heavier object accelerates less. This is why it is harder to push a loaded cart than an empty one.
Newton's Third Law of Motion states that for every action, there is an equal and opposite reaction. Forces always act in pairs: when one object exerts a force on a second object, the second exerts an equal force back in the opposite direction. This explains why a swimmer pushes water backward to move forward, why a gun recoils when fired, and how a rocket is propelled upward by pushing hot gases downward. Together, these three laws describe how all everyday objects move under forces.
Consider the tendency of the passengers' bodies.
- By Newton's first law, a body in motion tends to keep moving unless a force acts on it.
- When the bus brakes, the lower body stops with the bus, but the upper body tends to continue moving forward due to inertia.
- Answer: Newton's first law (inertia) explains it: the passengers' bodies tend to continue moving forward even as the bus stops.
Use Newton's second law, F = ma, rearranged as a = F ÷ m.
- The force F = 20 N and the mass m = 4 kg.
- a = 20 ÷ 4 = 5.
- Answer: The acceleration produced is 5 m/s².
Think about the forces between the swimmer and the water.
- The swimmer pushes the water backward with their hands and feet (the action force).
- By Newton's third law, the water pushes the swimmer forward with an equal and opposite force (the reaction force).
- Answer: Newton's third law explains it: the swimmer pushes water back, and the water pushes the swimmer forward.
Key Points
- A force is a push or pull (a vector), measured in newtons (N); it can change the motion, speed, direction, or shape of an object.
- Newton's first law: an object stays at rest or in uniform motion unless an external force acts on it; this tendency is called inertia.
- Newton's second law: the acceleration is proportional to the force and in its direction, summed up by F = ma.
- Newton's third law: for every action there is an equal and opposite reaction; forces act in pairs.
- These laws explain seat belts (inertia), pushing heavy vs light carts (F = ma), and swimming and rockets (action-reaction).
Friction
Whenever one surface moves or tends to move over another surface, a force acts to oppose this motion. This opposing force is called friction. Friction always acts in the direction opposite to the motion (or attempted motion) of an object. Friction is caused by the irregularities and roughness of the two surfaces in contact: even surfaces that look smooth have tiny bumps and hollows that interlock and resist sliding. The rougher the surfaces and the harder they are pressed together, the greater the friction.
There are three main types of friction. Static friction is the friction that acts when an object is at rest and a force is trying to move it; it must be overcome before the object starts to move. Kinetic (sliding) friction acts when an object is actually sliding over a surface. Rolling friction acts when an object rolls over a surface, such as a wheel or a ball. An important fact is that rolling friction is much smaller than sliding friction, which is why wheels and ball-bearings are used to move heavy loads easily.
Friction is both a friend and a foe. Its advantages are many: friction lets us walk without slipping, allows vehicles to grip the road and brake, lets us write with a pen or pencil, helps us hold objects, and enables a matchstick to light when struck. Without friction, walking, gripping, and stopping would all be impossible. Its disadvantages are that it wears out the soles of shoes, tyres, and machine parts; it produces heat that can damage machinery; and it wastes energy, reducing the efficiency of machines.
Because friction has both good and bad sides, we sometimes need to increase it and sometimes to reduce it. Friction is increased by making surfaces rougher — for example, the treads (grooves) on tyres and the soles of shoes, and sand sprinkled on slippery ground. Friction is reduced by polishing surfaces, using lubricants such as oil and grease, using ball-bearings to convert sliding into rolling, and giving vehicles and aircraft a smooth streamlined shape to reduce friction with air and water.
Walking depends on friction between feet and ground.
- A smooth wet floor or ice offers very little friction.
- With little friction, the feet cannot grip the surface and tend to slip.
- Answer: There is too little friction between the feet and the slippery surface, so the feet slip and walking is difficult.
Compare rolling and sliding friction.
- Ball-bearings change sliding friction into rolling friction.
- Rolling friction is much smaller than sliding friction, so the parts move more easily.
- Answer: Ball-bearings replace sliding friction with much smaller rolling friction, allowing the parts to turn easily.
Friction has both helpful and harmful effects.
- An advantage is that friction allows us to walk without slipping and to grip and hold objects.
- A disadvantage is that friction wears out shoe soles, tyres, and machine parts and wastes energy as heat.
- Answer: Advantage — it lets us walk and grip; disadvantage — it wears out surfaces and wastes energy as heat.
Key Points
- Friction is the force that opposes the relative motion between two surfaces in contact; it acts opposite to the motion.
- Friction is caused by the roughness and irregularities of surfaces; rougher and more pressed surfaces give more friction.
- The three types are static (at rest), kinetic/sliding (sliding), and rolling friction; rolling friction is the smallest.
- Advantages of friction: walking, gripping, braking, writing, lighting a matchstick. Disadvantages: wear, heat, and wasted energy.
- Friction is increased by rough treads and sand, and reduced by polishing, lubricants, ball-bearings, and streamlining.
Pressure and Archimedes' Principle
When a force acts on a surface, its effect depends not only on the size of the force but also on the area over which it acts. Pressure is defined as the force acting per unit area of a surface. In symbols, Pressure = Force ÷ Area (P = F/A). The SI unit of pressure is the pascal (Pa), where one pascal is one newton per square metre. The formula shows that for the same force, a smaller area gives a larger pressure, and a larger area gives a smaller pressure. This is why a sharp knife (small area edge) cuts easily, why nails are pointed, and why a camel's broad feet stop it sinking into soft sand.
Gases and liquids also exert pressure. The thick layer of air surrounding the Earth presses on everything beneath it; this is called atmospheric pressure. Although we do not usually notice it, atmospheric pressure is large, and it acts in all directions. It is responsible for effects such as a drinking straw working (we reduce the pressure inside, and atmospheric pressure pushes the liquid up) and a rubber sucker sticking to a wall. Liquids exert pressure too, and this pressure increases with depth — which is why a dam is built much thicker at its base, where the water pressure is greatest. The principle that pressure applied to an enclosed liquid is transmitted equally in all directions is used in hydraulic systems such as car brakes and hydraulic lifts.
When an object is placed in a liquid, it experiences an upward force from the liquid. This upward force is called the buoyant force or upthrust, and the tendency of a liquid to push an object upward is called buoyancy. This is why objects feel lighter in water and why we can lift a heavy stone more easily under water than in air.
The relationship was stated by the ancient Greek scientist Archimedes. Archimedes' Principle states that when an object is fully or partly immersed in a liquid, it experiences an upthrust equal to the weight of the liquid displaced by the object. From this we get the conditions for floating and sinking: an object floats if it is less dense than the liquid (the upthrust can support its weight), and it sinks if it is denser than the liquid. This is why a cork floats but a coin sinks in water, and why huge steel ships float — their hollow shape makes their average density less than that of water.
Cutting depends on pressure, not just force.
- A sharp knife has a very thin edge, so its area of contact is very small.
- Since pressure = force ÷ area, the same force over a small area produces a very large pressure.
- Answer: The sharp edge has a small area, so it produces a large pressure that cuts easily.
Use the formula P = F ÷ A.
- The force F = 50 N and the area A = 2 m².
- P = 50 ÷ 2 = 25.
- Answer: The pressure is 25 pascals (Pa).
Consider the forces acting in water.
- When the stone is in water, the water exerts an upward buoyant force (upthrust) on it.
- This upthrust partly supports the stone's weight, so less effort is needed to lift it.
- Answer: The upthrust (buoyant force) of the water partly supports the stone's weight, so it feels lighter under water.
Key Points
- Pressure is the force acting per unit area: P = F ÷ A, measured in pascals (Pa); a smaller area gives a larger pressure.
- The atmosphere exerts atmospheric pressure in all directions; liquid pressure increases with depth.
- Hydraulic systems work because pressure applied to an enclosed liquid is transmitted equally in all directions.
- Buoyancy is the upward force (upthrust) exerted by a liquid on an immersed object, making it feel lighter.
- Archimedes' Principle: the upthrust on an immersed object equals the weight of liquid displaced; objects less dense than the liquid float, and denser ones sink.