When light falls on a polished surface it bounces back into the same medium — this turning back of light is called reflection. The ray that strikes the surface is the incident ray, the one that bounces off is the reflected ray, and the line drawn perpendicular to the surface at the point of incidence is the normal. Two laws govern every reflection, whether from a plane mirror or a curved one.
The laws of reflection are:
- The angle of incidence ($\angle i$) is always equal to the angle of reflection ($\angle r$), i.e. $\angle i = \angle r$.
- The incident ray, the reflected ray and the normal at the point of incidence all lie in the same plane.
A plane mirror gives an image that is virtual, erect, the same size as the object and laterally inverted, formed as far behind the mirror as the object is in front. Curved mirrors are far more useful. A spherical mirror is a small part of a hollow sphere whose one surface is silvered. If the reflecting surface is the inner (caved-in) side it is a concave mirror; if it is the bulged-out side it is a convex mirror.
Key terms for a spherical mirror are worth memorising. The pole (P) is the centre of the mirror's reflecting surface. The centre of curvature (C) is the centre of the sphere of which the mirror is a part, and the radius of curvature (R) is the distance PC. The principal axis is the straight line passing through P and C. The principal focus (F) is the point on the principal axis where rays parallel to the axis meet (concave) or appear to diverge from (convex) after reflection. The distance PF is the focal length (f), and for a spherical mirror $f = \frac{R}{2}$.
Two simple ray rules let you draw any image. A ray parallel to the principal axis passes through F (or appears to come from F) after reflection; a ray through C (or directed towards C) returns along the same path because it strikes the mirror normally. In a concave mirror, the nature, position and size of the image change as the object moves from infinity towards the pole — it can be real and inverted, or virtual and enlarged when the object is between P and F. A convex mirror always gives a virtual, erect, diminished image, which is why it is used as a rear-view mirror and at blind corners. Concave mirrors are used in torches, shaving mirrors, headlights and solar furnaces.