Momentum is the quantity of motion a body carries. A heavy truck rolling slowly and a fast cricket ball can both be hard to stop — what they share is large momentum. Linear momentum is defined as the product of a body's mass and velocity: $\vec{p}=m\vec{v}$. It is a vector pointing in the direction of motion, and its SI unit is $\text{kg}\cdot\text{m/s}$. Newton's second law is most fundamentally written as $\vec{F}=\frac{d\vec{p}}{dt}$ — force is the rate of change of momentum.
Impulse measures the total effect of a force acting over a time interval. When a force $\vec{F}$ acts for a time $\Delta t$, the impulse is $\vec{J}=\vec{F}\Delta t$. From the second law, this equals the change in momentum: $\vec{J}=\vec{F}\Delta t=\Delta \vec{p}=m\vec{v}-m\vec{u}$. This is the impulse–momentum theorem. The SI unit of impulse is the newton-second ($\text{N}\cdot\text{s}$), which is identical to $\text{kg}\cdot\text{m/s}$.
- For the same change in momentum, a longer contact time means a smaller force. This is why a cricketer draws the hands back while catching, why cars have crumple zones, and why we bend our knees on landing — all to increase $\Delta t$ and reduce the force.
- A large force for a very short time (a hammer blow, a kicked ball) delivers a big impulse even though the time is tiny.
Law of conservation of momentum. If no external force acts on a system, its total linear momentum stays constant. This follows directly from Newton's third law: in a collision the two internal forces are equal and opposite, so they produce equal and opposite changes in momentum that cancel. For two bodies, $m_1\vec{u}_1+m_2\vec{u}_2=m_1\vec{v}_1+m_2\vec{v}_2$.
Applications. In recoil, a gun and bullet start at rest, so $0=m_b v_b + m_g v_g$, giving the gun a backward recoil velocity $v_g=-\frac{m_b v_b}{m_g}$. Rockets work the same way — exhaust gases shoot backward and the rocket moves forward. In collisions (1D), momentum is always conserved; in a perfectly inelastic collision the bodies stick together and move with a common velocity $v=\frac{m_1 u_1+m_2 u_2}{m_1+m_2}$.