Mechanics begins with kinematics — the description of motion without asking what causes it. The simplest case is motion along a single straight line, called rectilinear motion or motion in one dimension. To describe even this we must first agree on a way to say where an object is, which is why every problem starts with a frame of reference.
A frame of reference is a coordinate system attached to an observer, together with a clock. For 1D motion we draw a single axis (usually the $x$-axis), pick an origin $O$ as the zero mark, and choose a positive direction. The position of a particle is then a single number $x$ — positive on one side of the origin, negative on the other. A car standing at $x = +200\,\text{m}$ and another at $x = -150\,\text{m}$ are on opposite sides of $O$. The same motion looks different in different frames: a ball dropped inside a moving train falls straight down for a passenger but follows a curved path for someone on the platform.
As a particle moves, two quantities describe how far it has gone. The path length (or distance) is the total length of the actual path travelled. It is a scalar, is always positive, and never decreases. The displacement $\Delta x = x_2 - x_1$ is the change in position — the straight gap from start to finish with a sign that tells the direction. In one dimension a vector is fully captured by this sign: $+$ means one way, $-$ the other. So displacement is a vector in 1D, while path length is a scalar.
The two are equal in size only when motion is in a single direction without reversing. The moment a particle turns back, path length keeps growing while the magnitude of displacement may shrink. A boy who walks from $x = 0$ to $x = 60\,\text{m}$ and back to $x = 20\,\text{m}$ covers a path length of $60 + 40 = 100\,\text{m}$, but his displacement is only $+20\,\text{m}$. Thus path length $\ge |\Delta x|$ always.
Motion is called uniform when the particle covers equal displacements in equal intervals of time, however small the interval. Otherwise it is non-uniform. A metro coasting on a clear track is close to uniform; the same metro pulling out of a station is non-uniform.
- Frame of reference: origin + axis + clock; chosen before describing any motion.
- Position $x$: a signed number; sign shows side of origin.
- Path length: total path travelled; scalar; always increases.
- Displacement $\Delta x = x_2 - x_1$: vector in 1D; can be $+$, $-$ or $0$.
- Always $|\Delta x| \le$ path length; equal only if direction never reverses.