Quadratic Equations
A quadratic is any equation that can be pushed into the form ax² + bx + c = 0 with a ≠ 0, and almost nothing in CAT Algebra works without it. The moment a word problem multiplies two unknowns — area, the product of two consecutive numbers, distance at two speeds, a profit that depends on price — a quadratic is hiding underneath. CAT very rarely asks you to merely "solve x² − 5x + 6 = 0". Instead it tests whether you can read the discriminant to decide how many real roots exist, build an equation backwards from a stated sum and product, or find the largest value an expression can reach without calculus. The good news is that one compact toolkit covers all of it: the quadratic formula, D = b² − 4ac for the nature of the roots, sum = −b/a and product = c/a (Vieta), and the vertex result that ax² + bx + c hits its extreme value −D/4a at x = −b/2a. This chapter drills each of these with worked CAT-style examples, the fastest exam method, and the traps — sign errors, a forgotten "a ≠ 0", and treating a downward parabola as if it had a minimum — that quietly cost marks.
Topics
⚡ CAT shortcuts & speed methods
The fastest ways to crack this chapter under time pressure — the techniques that separate a 95+ percentiler from the rest.
- Read D = b² − 4ac first: D > 0 two real roots, D = 0 equal roots, D < 0 none. "Equal roots" and "real roots" are pure D conditions — never solve the full formula.
- If a, b, c are rational and D is a perfect square, the roots are rational ⇒ factorisation works. If not, jump straight to the formula.
- Vieta beats solving: α + β = −b/a, αβ = c/a. Get α² + β² from (α + β)² − 2αβ and (α − β)² from D/a² without finding the roots.
- Build an equation from roots instantly: x² − (sum)x + (product) = 0. For transformed roots, recompute the new sum and product, then rebuild.
- Optimisation without calculus: vertex at x = −b/2a, extreme value −D/4a. a > 0 ⇒ minimum, a < 0 ⇒ maximum.
- Fixed sum S ⇒ product is largest when the parts are equal (S²/4); fixed product ⇒ sum is least when equal. A square maximises area for a fixed perimeter.
⚠️ Common mistakes & traps
CAT is designed so that careless errors here cost you marks. Internalise each trap before the exam.
- Dropping the a in α + β = −b/a or αβ = c/a when a ≠ 1 (e.g. for 2x² − 5x + 3, the sum is 5/2, not 5).
- Reporting a minimum for a downward parabola (a < 0) — it has a maximum and no minimum.
- Sign errors in the discriminant: writing b² + 4ac, or mishandling a negative b so that −b/2a comes out wrong.
- Forgetting the a ≠ 0 condition — if the leading coefficient can be zero the equation may be linear, with only one root.
- Mixing up the equation-building signs: it is x² − (sum)x + (product), so a negative sum makes the middle term positive.
📈 CAT exam insight & PYQ analysis
🎴 Flashcards — instant recall
Tap a card to reveal the answer. Drill these until they are automatic.
📌 Quick revision
Chapter test
🏆 Vidaara CAT success checklist
You have truly mastered Quadratic Equations when you can tick every box below.
- Recall every formula in this chapter without looking them up
- Solve each topic’s practice set with at least 80% accuracy
- Use the chapter shortcuts to cut your solving time in half
- Spot and avoid every common trap listed above
- Score 80%+ on the timed chapter test
📋 Chapter mastery scorecard
Track where you stand. Aim for the target before moving to the next chapter.
| Skill checkpoint | Target |
|---|---|
| Concept theory & formulas understood | 100% |
| Topic practice sets attempted (4 topics) | 4/4 |
| Best topic-test score | — → 80%+ |
| Chapter test score | — → 80%+ |
| Flashcards drilled to instant recall | 12 cards |
Formula Reference Sheet
Solving & nature of roots
| Quadratic formula | x = [−b ± √(b² − 4ac)] / 2a |
|---|---|
| Discriminant | D = b² − 4ac |
| Two distinct real roots | D > 0 |
| Equal (repeated) real roots | D = 0 ⇒ x = −b/2a |
| No real roots (complex pair) | D < 0 |
Roots, building & extremes
| Sum of roots | α + β = −b/a |
|---|---|
| Product of roots | αβ = c/a |
| Equation from roots | x² − (α + β)x + αβ = 0 |
| Vertex (turning point) | x = −b/2a, value = −D/4a |
| Min if a > 0, Max if a < 0 | extreme value = c − b²/4a = −D/4a |